![]() It'd be nice, but realistically it isn't going to happen. Thug 2 pc controller fix Pc#So, the obvious way to try and combat smack-talk and keep it in its place would be for console games to be scaled down and PC games to come back to the forefront. ![]() Who gets the top half of the screen, who gets the one controller that your friends haven't broken and who plays who first, all are common enough arguments for the usual console gamer. If you compare a PC multiplayer game to a console multiplayer game example then you see that most of the time these people aren't in direct contact in a PC game, yet on a console game they're usually jostling for room on the couch. Instead, I think it's to do with the way that the games are played. That comment alone is probably going to incite a fair amount of insults, I imagine. I don't think it's anything to do with the consoles themselves though and, despite what some fanboys would insist, gaming on a console isn't massively different from gaming on a PC in terms of what games are available. Don't get me wrong, I've gone nose-to-screen and screamed until I fell over when I couldn't defeat the Aztec Wind Boss in Serious Sam: The Second Encounter and I've put several CS:S-playing twelve year olds into therapy with my insults, but somehow it's console gaming that always stays in my mind as encouraging explicit language out of me the most. When I think back over all my gaming experiences, it's the console gaming that has somehow always seemed the most violent and verbose. Without meaning to draw a massive divide in gaming attitudes, part of me feels that it's to do with the distinction between PC and console gaming. In other similar settings though with similarly geeky people, smack-talk is considered rude and vulgar and my girlfriend would never be able to safely threaten me to the extent she did in our old THUG 2 tournaments, when she used words that I didn't know the meaning of to reduce me to a gibbering wreck which she could safely mould to fit her plans. I used to play a lot of Tony Hawk's Underground 2 and Amped 2 on the Xbox, for example, and in those days verbal abuse was almost an attached mini-game with its own undefined rules of one-upmanship. The thing that's worst about smack-talk though is that it's hard to tell when it's ok to use until you've tried and failed, as I did at PCF. When will be the first time that I turn and uncontrollably tell Tim or Richard that I will soon rip out their tongues to use as a bridle, so that I may ride them towards a humiliating defeat under my hands in a game of The Hidden? Thankfully it isn't something that's become a problem at bit-tech yet because our competitive gaming is mainly restricted to everybody getting together to watch me lose at poker, but I live in constant fear of the time when my foul mouth will rear its ugly head. Like many other people, I have an issue with smack-talk and sometimes use it inappropriately. I blushed and clammed up, living through the rest of the week in silence. There was a pause while everyone read what I'd said and then one of the section editors just turned to me and, taking off his headphones, said "What?" with an incredulous, shocked look on his face. "I'm gonna make you all my bitches, John Romero-style!" I threw out a simple remark, a staple of my own pop-culture smack-talk Now, I'm not entirely surely why, but I started typing some messages myself, eager to show them that I too had a competitive attitude. ![]() "You wish." Came the reply, "Pwnage is mine!" The first game began and the pre-round chat was typed out despite all of us being sat within touching distance. Thug 2 pc controller fix professional#Picture the scene a collection of professional journalists and me, a geeky guy with very little experience of working in an office and a desperate need to impress my peers. Quake 4 was the game of choice for that particular office and every night the editorial team would sit down and begin a round or two of deathmatch before going home. Staying in a little Japanese B&B, my days were spent writing and making coffee until around 6pm, when work finished for the day. Once upon a time, when I was at university and first got into journalism, I went to do work experience with the PC Format Magazine team for a week in between exams. I've got a confession to make and it involves the story of how I first got into games journalism, so buckle in for what's bound to be an exciting and passionate story of one man and his inability to stop taking games seriously. ![]()
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